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The latter was particularly important, Tabata (pictured left) tells MCV, as he’s hoping it will help broaden the game’s appeal beyond its typical RPG audience. With full support for both native 4K and 8K resolutions, high dynamic range (HDR) for deeper, more vibrant colours and Dolby Atmos for all-encompassing surround sound, Final Fantasy XV: Windows Edition will also feature user mods and a unique first-person mode. That’s on top of its ongoing slate of DLC, too, which will shortly add a substantial multiplayer expansion to the game that enables up to four-player co-op.Īll this and more will be made available as a free update for Windows Edition users when it launches next year, but that’s not the only reason why it’s set to be the biggest and best version of the game yet. Tabata, however, clearly isn’t a man to rest on his laurels, as the next six months will see the release of not one, but two brand-new versions of the game: the episodic-based Final Fantasy XV: Pocket Edition for iOS and Android devices that comes out later this year, and a full-fat Final Fantasy XV: Windows Edition for PC and Windows 10 in early 2018. After all, not only did the game shift a staggering 5m units during its first day on shelves around the world, but it also helped spark a 227 per cent rise in PS4 sales in its home market of Japan. After one of the longest development cycles of this generation, you might have forgiven game director Hajime Tabata for taking a well-earned rest when Final Fantasy XV came out last November.
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